As the old saying goes "If it acts like a duck, looks like a duck, and quacks like a duck, it's probably a duck". You can try to put fascism in a nice, neat little box and place it solely on the "right of center" all you like, but at the end of the day you're arguing semantics. Do the riots, the violence, the media's duplicity when it concerns their "narrative", and Big Corporate backing ring a bell? Does the targeting of certain groups (conservatives, Christians, Jews, law enforcement) for hate, or the witch-hunting and destruction of anyone who offends the "wrong" groups? And who are the vast majority of the mobs behind it? Teens and twenty somethings who've been radicalized by what laughingly passes for our education system. It's no different from the book-burnings that occurred in 1930s Germany. Brand labels and imagery are being replaced or removed. Seriously, look around you at what is happening our public statues, monuments, even cemeteries are being vandalized, desecrated, destroyed, or simply removed. If the methodology is the same, the left or right of it is irrelevant. Fri 19th Feb I know exactly what I'm talking about.I feel like they could've included some sort of notice or disclaimer though. I think it's somewhat different though, the latter scenario is the company making this decision themselves to revise their own product. Yet, here we are modifying a game from 1991. My position was that it wasn't the place of the translator to omit something present from the original game for their own idealogy, as to present the game as it was originally produced in 1994. Last year a fan translation for Goemon 3 was released, and this translation preserved the trans insensitivity of the original game. If the work of fiction's goal is just as a general entertainment product and not exploring such a subject matter, I don't object to this sort of alteration.Īt the same time though, I feel like I might be contradicting myself. This isn't to say, remove imagery or knowledge of things that shouldn't be forgotten like tragedies or causes. Specifically, images of things that remember or honor the things that should not be remembered. If these things aren't welcome, people will remove them from their day to day lives.
Playing video games can be a day to day thing like traveling through a town.Ī town might've had some statues remembering people who did some bad things, or some streets or buildings named after such people.